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Ribbon Trail mesh collapses into narrow mesh when Emission "Rate over Ti...
How to reproduce:1. Open the attached “IN-136086” project2. Open the scene “SampleScene”3. Select the “RibbonTrail” GameObject4. In ... Read more
Unity_RunCommand tool Details block has unnecessary empty space below th...
Reproduction steps:1. Create a new project2. Install AI packages by clicking AI button in the top Editor toolbar and then clicking “... Read more
Xcode application path is missing spaces in Build Profiles window
Steps to reproduce:1. Create new Unity project2. Open Build Profiles window3. Add iOS Build Profile4. Open “Run in Xcode” dropdown5.... Read more
Non-localized strings "ImagePrompt" and "ReferencePrompt" appear in the UI
Create a Unity project Click the "AI" button Click "Agree and install Unity AI" When the installation is complete, open the 3D Objec... Read more
Trying to access the DPI setting of a visual element that is not on a pa...
Steps to reproduce: Open the attached project Enter Play mode Switch the active Tab from the Profiler window to the Console window O... Read more
NullReferenceException and empty Build Profiles window when BuildProfile...
Steps to reproduce: Create a new unity project Open Build Profile Window Add a new Build Profile (Library/BuildProfileContext.asset ... Read more
Crash on llvm::SelectionDAG::ReplaceAllUsesWith when compiling Burst lib...
Steps to reproduce:1. Open the “IN-120871” project2. Wait a bit for the Burst libraries to compile3. Observe the crash Reproducible ... Read more
An error is thrown when using a static font and Editor Text Generator Ty...
How to reproduce:1. Open the attached “IN-135335” project2. In the Preferences window, make sure Editor Text Generator Type is set t... Read more
VFX Select Unused Properties context menu option selects nodes that are ...
Steps to reproduce: Open the attached project Open the New VFX graph asset In the blackboard panel, right-click on the Properties ta... Read more
VFX Graph Template status temporarily changes to favorite when scrolling...
Steps to reproduce: Open the attached project In the Project window, right-click and select the option to create a new VFX asset In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS