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Incorrect Reflection on Cube, Quad GameObjects when using Shader materia...
Steps to reproduce:1. Open users attached project2. Hit Play Expected result: GameObjects with "SGraph_lightweight" material applied... Read more
InputField's Image doesn't extend to fit the length of the "Text" field'...
Repro steps:1. Open QA attached project "repro_1083649"2. Expand "Canvas" and then select "InputField" in the Hierarchy3. Delete som... Read more
Random Seed's tooltip of the Timeline's Control track has a typo
Repro steps:1. Open QA attached project "repro_1083618"2. Select the "Directional LightTimeline" asset in the Project Window3. Selec... Read more
[Android] OpenURL() doesn't open local files on > Android 6 if Target AP...
Steps to reproduce:1. Open QA attached project2. Add a file (preferably an image (included in the project)) to the persistantDataPat... Read more
Rigidbody.angularVelocity is constrained wrongly, use the same mass-spac...
How to reproduce:1. Open the user's attached project2. In the Hierarchy select Parent -> Cube3. Uncheck Constraint Bug Fix in the... Read more
Texture2D.GenerateAtlas causes huge memory leaks and freezing when enter...
To reproduce:1. Open user's attached project, scene SampleScene2. Enter Play mode3. Observe memory leaking in any monitoring tools (... Read more
Editor uses Mono C# compiler when platform is set to UWP and Xbox One wh...
This means newest C# features don't work. Read more
Particle Systems aren't rendered properly in the Editor when Build Targe...
Repro steps:1. Open QA attached project "repro_1083545"2. Open scene "0"3. Enter Play Mode and observe the Scene and Game Views4. Fi... Read more
[WebGL] CultureInfo throws an exception when Scripting Runtime Version i...
Steps:1. Build and Run attached project ("WebRequestException.zip") Expected: Build runs, a response from the server ("done! 200") i... Read more
Crash on Transform::GetTransformAccess when accessing static GameObject ...
How to reproduce:1. Open the "LAN CRASH REPRO.zip" project2. Open the "lan.unity" scene3. Build & Run the project4. Press Play i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project