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0
votes
Fixed

[ShaderGraph] Some nodes don't append control options to generated code ...

Package: Shader Graph

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Oct 01, 2018

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Version/s: 4.0.0-preview

- Matrix Construction- Doesnt append column/row to function name- Metal Reflectance- Doesnt append mode to output name Read more

0
votes
Fixed

[ShaderGraph] Use of direct matrix name instead of correct macros

Package: Shader Graph

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Oct 01, 2018

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Version/s: 4.0.0-preview

The follow nodes directly access matices without using their macros: - Camera- Object Check the codebase for more Read more

0
votes
Fixed

[ShaderGraph] Copy shader on regular node results in misnamed output field

Package: Shader Graph

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Oct 01, 2018

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Version/s: 4.0.0-preview

When using "Copy Shader" (RMB) on a regular node (not master) the resulting generated code misnames the output field in the resultin... Read more

0
votes
Fixed

[ShaderGraph] Incorrect Port dimensions on several nodes

Package: Shader Graph

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Oct 01, 2018

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Version/s: 4.0.0-preview

Several nodes have incorrect dimensions for ports: - Texel Size- Defines vec1s as vec2s- Dielectric Specular- Output is Vector3- Sce... Read more

0
votes
Fixed

Sprite Editor border "T" and "B" fields assign their values to the wrong...

2D

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Oct 01, 2018

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Version/s: 2018.2.0x, 2018.2.0a4

How to reproduce:1. Open the attached project (SpriteBorder.zip)2. Open the Sprite Editor Window3. Inspect the "Map__16_Checker" ass... Read more

0
votes
Fixed

Registry.GetValue crashes Unity build when using IL2CPP

IL2CPP

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Oct 01, 2018

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Version/s: 2018.2.10f1

Steps to reproduce:1. Add a Registry string value:Path: "HKEY_LOCAL_MACHINE\\SOFTWARE\\VRstudios"Name: "EnableDebugPath"Value: "true... Read more

0
votes
Fixed

Using "-r" arguments in "mcs.rsp" file causes "CS0006" compile error

Scripting

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Oct 01, 2018

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Version/s: 2018.3.0a1, 2018.3.0b4

Reproduction steps: 1. Open "MinimalRepro.zip" project2. Look at the Console Window Expected Result: "The type or namespace name 'Ht... Read more

0
votes
Won't Fix

[ShaderGraph] Enum dropdown labels overflow dropdown UI and truncate on ...

Package: Shader Graph

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Oct 01, 2018

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Version/s: 4.0.0-preview

Labels on enum dropdown UIElements, when long enough, overflow the dropdown UI panel on to the node panel, where they are truncated ... Read more

0
votes
Fixed

[IL2CPP] Null exception is thrown at GetOrCreateManager<EntityManager>()

Package: Entity Component System (ECS)

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Oct 01, 2018

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Version/s: 0.0.12-preview.20, 0.0.12-preview.8

Steps to reproduce:1. Download 1086610_repro.zip2. Build project for Standalone with IL2CPP backend3. Run player Expected results: N... Read more

0
votes
Fixed

MenuItems do not get subgrouped by path when creating new MenuItems with...

Themes

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Oct 01, 2018

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Version/s: 2018.3.0b1, 2018.3.0b3

How to reproduce:1. Open user's attached project2. Right click on an asset inside the project view Expected result: inside the menu,... Read more

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