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The Simulator view becomes fixed on the same resolution as the Game view...
Steps to reproduce: Open the attached "DeviceSimulator.zip" project Open the Game view Switch to the Simulator view via the menu on ... Read more
NativeArray IsCreated returns true for objects that are disposed
How to reproduce:1. Download and open the attached project2. Enter "Play" mode3. Observe the console window Expected outcome: No err... Read more
PropertyField labels are inconsistently visible when labels are set as e...
Reproduction steps:1. Open the attached “BugReport.zip“ project2. Select “New Test” asset in “Repro” folder3. Observe the Inspector ... Read more
[macOS] Editor freezes when saving prefab changes in Play Mode if “VSync...
How to reproduce:1. Open the attached “Bug.zip” project2. In the Game window, open the “Free Aspect” dropdown and enable “VSync”3. E... Read more
CPU implementation of À-Trous filter not working as expected
The CPU implementation of the A-Trous filter has the following issues: As part of the decomposition, the filter computes the product... Read more
Fog Pass is missing when Scenes are in the Asset Bundles
How to reproduce:1. Open the attached project “URPRendererTest.zip“2. Open the “ExampleScene” Scene3. Open the Build Settings (Edit ... Read more
Search: save (diskette) button doesn't work in the search window
Steps to reproduce: Create a 2D project Add any 2D game object for example "Capsule" Go to "Window" menu and select "Search" ->"N... Read more
[URP] The Player built with with specific project crashes when launched ...
Reproduction steps:1. Opent the attached project “BuildCrash”2. Go to File > Build Settings > Build and Run Expected result: T... Read more
[TextMeshPro Backport] IndexOutOfRangeException: Index was outside the b...
How to reproduce:1. Download and open the attached project2. Enter "Play" mode3. Observe the console window Expected outcome: No err... Read more
Different numbers are logged from a fixed float array of numbers compare...
How to reproduce:1. Open the user’s attached “Fixed Array Test.zip” project2. Enter Play Mode3. Observe the console window Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist