Search Issue Tracker

0
votes
By Design

Particle systems do not render shader that uses Tangent.w value when ren...

Visual Effects - Legacy

-

Dec 06, 2018

-

Version/s: 2017.4.16f1, 2018.2.0a1

To reproduce:1. Open attached project;2. Press play3. Notice that the left particle system is white Actual result: The Particle syst... Read more

0
votes
Fixed

[ShaderGraph] Unlit ShaderGraph asset constantly recompiled/imported whe...

Package: Shader Graph

-

Dec 06, 2018

-

Version/s: 5.3.0

Unlit ShaderGraph assets appear to be constantly recompiled/reimported whenever the AssetDatabase is dirtied. Occurs with the defaul... Read more

0
votes
By Design

[OSX] Menu item becomes inactive if custom window is closed before progr...

MacOS

-

Dec 06, 2018

-

Version/s:

When a window is created from custom menu item, and a progress bar is generated through that window, if the user closes the window b... Read more

0
votes
Won't Fix

Unity get stuck on mono JIT compile on the main thread when loading the ...

Mono

-

Dec 05, 2018

-

Version/s: 2018.2.5f1

FYI I think I may have reproduced this by mistake, switching platform to Lumin. It didn't go away until I purged and rebuilt. I was ... Read more

3
votes
Fixed

[Improved Prefabs] After building a Player opening Prefab Mode fails wit...

Scene Management

-

Dec 05, 2018

-

Version/s: 2018.3.0b12

Steps:1. Open the project in 2018.3 b122. Double click on each prefab in the Prefabs folder to confirm they all work3. Close the pre... Read more

0
votes
Fixed

Reimporting FBX without Animations causes the Mesh to move to another po...

Asset - Importers

-

Dec 05, 2018

-

Version/s: 2017.3.0a1, 2018.2.12f1

To reproduce: 1. Download attached project "2018.2.12f1.zip" and open in Unity2. Download "UnityPivotbox.fbx" and drag it to the Pro... Read more

0
votes
Fixed

[Particles][Android] Render mode Mesh, renders Mesh at world 0,0,0 when ...

Visual Effects - Legacy

-

Dec 05, 2018

-

Version/s: 2018.3.0a2, 2018.3.0b12

Steps to reproduce:1. Switch to the android platfrom2. Open ParticleTest.unity3. Select the particle system4. Play the system Expect... Read more

0
votes
Fixed

[Editor] Unable to switch build platform after selecting "Facebook" in B...

Deployment Management

-

Dec 05, 2018

-

Version/s: 2019.1.0a11

Unable to switch build platform after selecting facebook in Build Settings.Gameroom option is missing in build settings for Facebook... Read more

0
votes
By Design

[Terrain] Neigbor Terrain outlines are incosistent/changing upon hoverin...

Terrain

-

Dec 05, 2018

-

Version/s: 2019.1.0a10, 2019.1.0a11

How to reproduce:1. Open attached "Speedracers" project2. Open Scene "race_track_lake"3. In Hierarchy select object Terrain and with... Read more

0
votes
Fixed

[PLM] Editor throws errors when entering UV Overlap scene debug view

Progressive Lightmapper

-

Dec 05, 2018

-

Version/s: 2019.1.0a10

Steps to reproduce: 1. Download CornellBox test project and open CornellBox scene2. Navigate to the Lighting Settings window and bak... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.