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[Android][GLES2]NVIDIA Shield Tablet crash on OPENGLES 2
Steps to reproduce:1. Open attached"GraphicsPerf-master_FlorianFixes" project2. Build "Lights" scene with OPENGLES2 Graphics API3. M... Read more
Scene View and Game View are out of sync when using animated Material wi...
How to reproduce:1. Open user's project2. Open Scenes > SampleScene3. Focus on "Quad" and inspect Game View and Scene View Expect... Read more
[WindowMR][HoloLens] Xbox controller isn't detected after connecting con...
Steps to reproduce:1. Download attached project2. Build a "Debug" scene for UWP3. Open Visual Studio solution and build an app4. Lau... Read more
[ShaderGraph] Constant/Default port values on several nodes arent used i...
Offending nodes/ports:1. Split node2. Master Node Alpha Clip Could be more, just haven't found them yet Read more
[LWRP] Objects not batched correctly. Batched as if they were static obj...
1. Download attached project2. Open Assets/Scenes/Test3. Move SceneView camera around scene4. Move one of the quads around the scene... Read more
Crash on mono_delegate_trampoline when calling a delegate function
How to reproduce:1. Open the "Mono_Crash_Test_Runner.zip" project2. Open "TestScene.unity" scene3. Press Play Actual result: Unity c... Read more
MeasureVisualElementTextSize in MeasureVisualElementTextSize
Calling UnityEngine.UIElements.TextElement.MeasureVisualElementTextSize results in a nullpointer. example of a failing call:var widt... Read more
Tiles change overlap layers when Tilemap cell's dimensions are lower tha...
To reproduce:1. Open attached project ("GlitchingTiles")2. Open scene B3. Select three tiles in Tile Palette window4. Paint a lot in... Read more
Crash on pqInit when passing NaN values to SpriteShapeController.Spline....
How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. Press Play Actual result: Unity crashes. Reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12