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No by-default selected package information is shown in the Inspector unl...
How to reproduce:1. Create a new Unity project2. Open the Package Manager (Window -> Package Management -> Package Manager)3. ... Read more
Shader Graph Asset can be assigned to Material field in URP Renderer Fea...
Steps to reproduce:1. Create new Unity project2. Create URP Renderer Feature Script (Right-click in Project window > Create > ... Read more
"System.NullReferenceException: Object reference not set to an instance ...
How to reproduce:1. Open the attached “IN-110290” project2. Open the “SampleScene”3. Enter Play Mode4. Observe the Console window Ex... Read more
Waves and foam lose intensity when the player crosses the boundary defin...
How to reproduce:1. Open the attached “IN-104327” project2. Open the “OutdoorsScene”3. Dock the Scene View and Game View next to eac... Read more
Memory Profiler - Shader duplicates are not shown when "Show Potential D...
How to reproduce:1. Open the attached “IN-110344” project2. Open the Memory Profiler window (Window > Analysis > Memory Profil... Read more
Unnecessary Material Instantiation happens when UI state or layout chang...
How to reproduce:1. Open the attached “IN-109190” project2. Open the “UISampleScene”3. Open the Profiler (Window > Analysis > ... Read more
HTML Drag and Drop API stops working when Cursor.lockState changes on Fi...
How to reproduce:1. Open the project “IN-109258_DragAndDrop”2. File → Build and Run3. Open the localhost link to the built project o... Read more
While editing Package Manifest via Inspector, the package technical Name...
Steps to reproduce: Create a package Click Manage -> Edit Manifest Set the Package Name to "test" Apply the Changes Observe the C... Read more
“Look Dev” window restored from previous HDRP project causes errors in n...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Open “Look Dev” window (Window > Rendering >... Read more
Using underscores symbols for Package Name during Creation can lead to d...
Steps to reproduce: Create a package named "Test" Create a second package named "t_est" Observe the Console window Actual results: "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS