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Won't Fix

Won't Fix in 6000.6.X

Votes

0

Found in

6000.0.54f1

6000.2.0f1

6000.3.0a4

6000.4.0a1

6000.5.0a1

6000.6.0a1

Issue ID

UUM-113461

Regression

No

Shader Graph Asset can be assigned to Material field in URP Renderer Feature Script and throws errors in the Console

IMGUI Controls

-

Steps to reproduce:
1. Create new Unity project
2. Create URP Renderer Feature Script (Right-click in Project window > Create > Scripting > URP Renderer Feature Script)
3. Open created script
4. Add these code lines:


  1. [SerializeField]
  2. [HideInInspector]
  3. private Material renderMaterial;

5. Save script and close it
6. In Project window create Shader Graph Asset
7. Select URP Renderer Feature Script
8. In the Inspector window try selecting Shader Graph Asset in the Material field

Actual results: Errors are thrown in the Console window (on 6000.3), Shader Graph Asset is allowed to be selected in the field

Expected results: No errors are thrown in the Console, only Materials should be allowed to be selected

Reproducible with versions: 6000.0.54f1, 6000.1.15f1, 6000.2.0f1, 6000.3.0a4

Tested on (OS): macOS Silicon, Sequoia 15.5

Notes:

  •  On 6000.3.0a4, when selecting Shader Graph Asset (and sometimes when selecting a built-in Material) errors are thrown in the Console:

{code:java}
Unable to use a named GUIStyle without a current skin. Most likely you need to move your GUIStyle initialization code to OnGUI
UnityEditor.RetainedMode:UpdateSchedulers () (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/RetainedMode.cs:46)
{code}

{code:java}
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.EditorStyles.get_toolbar () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/EditorStyles.cs:196)
UnityEditor.ObjectListArea+Group..ctor (UnityEditor.ObjectListArea owner, System.String groupTitle) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListGroup.cs:12)
UnityEditor.ObjectListArea+LocalGroup..ctor (UnityEditor.ObjectListArea owner, System.String groupTitle, System.Boolean showNone) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListLocalGroup.cs:85)
UnityEditor.ObjectListArea..ctor (UnityEditor.ObjectListAreaState state, UnityEditor.EditorWindow owner, System.Boolean showNoneItem) (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectListArea.cs:157)
UnityEditor.ObjectSelector.InitIfNeeded () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectSelector.cs:730)
UnityEditor.ObjectSelector.CreateGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/ObjectSelector.cs:1027)
System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <1e17d9e30a42433c9e50f8dea8f7ce8b>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <1e17d9e30a42433c9e50f8dea8f7ce8b>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <1e17d9e30a42433c9e50f8dea8f7ce8b>:0)
UnityEditor.UIElements.DefaultEditorWindowBackend.Invoke (System.String methodName) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultEditorWindowBackend.cs:383)
UnityEditor.RetainedMode:UpdateSchedulers() (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/RetainedMode.cs:46)

{code}

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  2. Resolution Note (6000.6.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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