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File operations fail when relative path is longer than MAX_PATH, but its...
How to reproduce:1. Open user's attached project2. Enter play mode Expected result: File gets created in "Assets/" + 32x("../Assets/... Read more
OnValidate() fails to recognize GameObject as Prefab when Prefab changes...
Steps to reproduce:1. Open attached project "1115486_test"2. In the Project window go to Assets folder and select TestPrefab3. In th... Read more
Particle System using Texture Sheet Animation with Sprites gets wrong UV...
Reproduction steps: 1. Open "UnityTestProject.zip" project2. Open "ParticleAtlas" scene3. Enter Play mode4. Notice that the left Par... Read more
[Android] Crash on "UnityAdsSettings_Get_Custom_PropEnabled" when HW Sta...
Repro steps:1. Open user attached project2. Build and Run on Android Actual: A black screen appears Reproducible with: 2018.3.0b7, 2... Read more
Uninformative exception is thrown when using invalid values in the USS "...
How to reproduce:1. Create a new project2. Open Window > Package Manager3. Press "Add Package From disk" in the Package Manager4.... Read more
Sphere Collider sometimes reports incorrect results when using Physics.C...
To reproduce:1. Open attached project2. Move the Sphere Collider around Reproducible with: 2018.3.3f1, 2019.1.0a14, 2019.2.0a2Couldn... Read more
Destroying and recreating material of RawImage crashes on Scripting::Scr...
How to reproduce:1. Open the user-submitted project ("RawImageCrash.zip") and open the "main" scene2. Enter Play mode and click "Sho... Read more
[IL2CPP] Build generates incorrect code when using MarshalAsAttribute on...
Steps to reproduce:1. Download 1115412_repro.zip project2. Switch platform to UWP and build project3. Open Visual Studios solution4.... Read more
RectTransform.sizeDelta.x returns height value if Canvas Render Mode is ...
How to reproduce:1. Open the "case_1115411-CanvasWidth" project2. Change the Game View resolution to 200x100 and enter Play mode3. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor