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Context menu is enabled for disconnected prefab to apply or revert compo...
Steps:1. Open attached project2. Load SampleScene3. Select Cube (disconnected prefab instance)4. Remove Mesh Filter component5. Clic... Read more
Project building fails when using EditorApplication.LockReloadAssemblies...
Reproduction steps:1. Open the Project inside of the "BuildFailRepro.zip"2. Build the Project as Windows 86x643. After the Build com... Read more
Baked HDR reflection probes has artefact
1) Open minirepro1115732.zip from comment2) Switch platform to Android in the Build Settings3) Select the reflection probe object on... Read more
DrawMesh (and similar) from CommandBuffer does not add gpu timestamps so...
Step:1. Open repro project attached by QA2. Enter play mode3. Open profiler, search "headlight"4. Observe item "headlight" item, it ... Read more
TransformStreamHandle.GetPosition doesn't get the correct world space po...
How to reproduce:1. Open the user attached project named "AnimationJobs"2. Select the "Chomper" GameObject in the Hierarchy, note th... Read more
Inconsistent behaviour for reloading scripting assemblies after building...
How to reproduce:1. Create a new Unity project with version 2018.3.0a5 or older2. Build the empty project into a player3. Check Edit... Read more
Scripts can have names starting with a number
To reproduce:1) Create a new project2) Right-click in project and create a C# Script3) Name it with a number at the start of the nam... Read more
Unnamed asset can be created in Linux Editor
To reproduce:1) Create a new project2) Right-click in project view and create something (tested with C# script)3) Ctrl+Z so that tex... Read more
The object animation is clipping when adding animation in the Timeline
How to reproduce:1. Open attached "Timeline Accuracy Error Sample.zip" project2. Play the scene3. Observe the differences in the leg... Read more
Inconsistent Silent Crash when StackOverflowException is thrown
Reproduction steps:1. Open the attached project named "Case_1115647"2. Open the "SampleScene" in the Scenes folder3. Select the "Dir... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor