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[VR][Android] Application.Quit() no longer causes apps to fully terminat...
To reproduce:1. Install attached .apk to your Oculus GO and launch it2. While in app, press Back button to initialize Platform SDK3.... Read more
Custom Profiler EventCallback always returns the same string instead of ...
Steps to reproduce:1. Open original project2. Open SampleScene3. Enter Play mode and then Exit it4. See custom_profiler.log file in ... Read more
Zooming Scene view with alt and right click is not cleared when releasin...
1. Create or open any Unity project2. Hold alt, then hold right click in Scene view and move the mouse around to zoom in or out3. Re... Read more
[Android] Development Build crashes on “MemoryProfiler::MemoryProfiler()...
Repro steps:1. Open attached project2. Build and Run on Android Actual: Black screen appears without a splash screen and a crash is ... Read more
Errors are spammed and it is impossible to Generate Lightning when using...
How to reproduce:1. Create a new project2. Go to Menu -> Edit -> Project Settings -> Editor -> Set Version Control Mode ... Read more
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead ...
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead of "ActivePlayModeDataBuilderIndex" and no NULL check for "A... Read more
[Vuforia] "GameObject.SetActive" within "OnValidate" on a Prefab when "V...
Reproduction steps: 1. Open "OnValidateCrash.zip" project2. Enter Playmode3. See pop-up: "GetManagerFromContext: pointer to object m... Read more
GameObject's original position changes when selecting Timeline with its ...
How to reproduce:1. Download project from OC "Case_1116007_AnimatorTimeline"2. Open Timeline window3. Select "Character" GameObject ... Read more
Physics Debug overlay panel gets duplicated in Scene view when window ne...
How to reproduce:1. Open attached project "case_1115985-PhysicsDebuggingSceneViewUI" (This is just an empty project)2. Make sure the... Read more
Optimize GO results in wrong root motion when scrubing blended clips in ...
root motion is offset after scrubbing back & forth through a blend in Timeline repro:- open attached project- open OGbug scene a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor