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Visual Effects Graph gives compilation errors after installation
Repro:- make a new project- install Hight definition render pipeline package- install the Visual Effects Graph package- notice the c... Read more
[Tooltips] Custom radius on collider blocks shows the wrong tooltip.
Repro steps:1. Add any Collider block in update (AABox, Cylinder, Sphere, etc.)2. Change Radius Mode to Custom3. Mouse over Radius a... Read more
[2D][Mobile] Animation not working on Mobile builds when Managed Stripin...
To reproduce:1. Open the QA's attached project2. Make sure the Managed Striping Level is set to High3. Build on Mobile, both Android... Read more
WebGL build is not respecting the StringComparison.InvariantCultureIgnor...
How to reproduce:1. Open the attached project2. Go to Menu bar -> File -> Build Settings -> Switch to WebGL platform and bu... Read more
GameObject's original position changes when making changes in its Animat...
How to reproduce:1. Download project from OC "Case_1116007_TimelineAnimationPlayableAsset"2. Open Timeline Window3. Select "TimeLine... Read more
[XR][Android][URP] Mobile VR application crashes if using GLES2 and URP
How to reproduce:1. Open attached project2. Build to Android device Expected result - Application does not crash or Unity should not... Read more
Lighting is cast from all LoD groups when using Progressive GPU Lightmapper
How to reproduce:1. Open user-submitted project (LoDLightmap)2. See how the light is cast on the wall Expected result: only red colo... Read more
"GetGfxDevice() should only be called from main thread" error and occasi...
Reproduction steps:1. Open the attached project (OC link).2. (Optional) Change Editor platform to iOS (higher chance to experience t... Read more
Editor crashes on GameObject::IsActive when opening the "Start" scene in...
How to reproduce:1. Open Unity, go to "Learn" -> "Tutorial projects" and download the "2D Game Kit"2. Open the "2D Game Kit" proj... Read more
[XR][Android][Cardboard] Shadows are culled too soon on Huawei Mate 20 Pro
How to reproduce:1. Open attached project2. Build to device3. Move the camera so that the shadow of the cube would be barely visible... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor