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Some EditorPrefs properties are deleted when running and closing multipl...
How to reproduce:1. Download the user-attached reproduction archive(reproduction_603812)2. Edit 'run1.sh' and 'run2.sh' to fit your ... Read more
[XR][LWRP] Stereo separation of eye textures is incorrect when using Day...
How to Reproduce:1) Create a new project using the LWRP template.2) Set Daydream or Cardboard as the first item in the SDK list.3) B... Read more
[Build] AssetBundle AppendHashToAssetBundleName breaks code stripping
Steps to reproduce:1) Open attached project2) Switch to Android platform3) In menu bar Build > AssetBundlesWithHash4) Build > ... Read more
Composite Collider 2D of a Tilemap is split when rotating Tiles situated...
Steps to reproduce:1. Open the Project TilemapColliderBug2. Draw tiles near the origin parallel to x or y axis3. Select the Tilemap ... Read more
Switching Build Targets while having IAP in the project, doesn't re-impo...
Reproduction steps: 1. Open "SwitchPlatformFail" project2. "Build Settings"3. "Android" -> "Switch Platform" Expected Result: Pla... Read more
[Package Manager] Jobs package does not show Mathematics and NativeList ...
Jobs package shows no dependencies in Package Manager UI, and after importing, errors are thrown that Mathematics and NativeList ref... Read more
Game view edges flicker white when Gizmos are enabled and camera is move...
How to reproduce:1. Open attached project "case_1117393-GameViewEdgeFlicker" and scene "SampleScene"2. Change "MainCamera" GameObjec... Read more
Mesh scaling results in performance drop when using non-default Mesh Col...
Reproduction steps:1. Open the attached project2. Open the "SampleScene" scene3. Press "Play"4. Select all children GameObjects of t... Read more
SRP Batcher doesn't support 32 bit vertex index buffer mesh on dx11
Steps to reproduce:- Open attached project- Open scene \Assets\Scenes\BodyOnly.unity- Enable SRP batcher in \Assets\Settings\HDRende... Read more
[Editor] Unity Crashes on deleting assets from explorer/finder while the...
Unity crashes on deleting files after creating meta files but before the scripts compile Steps to reproduce:1. Open Hub/Unity Launch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor