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BuildExternalObjectsCache throws NullReferenceException when inspecting ...
How to reproduce:1. Open the user-provided project2. In Project window, select "cone_ground_smoke.fbx" asset3. Holding "Ctrl" key, s... Read more
[Android] Visual artifacts in Android Player due to rounding errors on G...
Steps to reproduce:1. Open the attached project2. Build and Run to android device3. Compare the image on the device to the one in th... Read more
HorizontalOrVerticalLayoutGroup throws NullReferenceException when inspe...
How to reproduce:1. Open the attached "UIBug.zip" project2. Double-click the "Assets/SummarySongEntry" nested prefab3. Observe the C... Read more
[PSD importer] PSD file is Imported as 2D sprite when Importing it with ...
Steps to reproduce:1. Open the attached project "case_1118400"2. Navigate to Project -> Assets3. Notice how "PSB file" and "PSD f... Read more
Editor silent crashes when SpriteShape Profile with more than 67 sprites...
Reproduction steps:1. Open the attached project named "Case_1118394"2. Apply "68SpritesPerAngle" shape profile to the SpriteShape Ex... Read more
[iOS] Post Processing Stack V2 on iOS with A10 or lower chip gives just ...
To reproduce:1. Open users attached project "PostProcessingStack.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device Ex... Read more
Performance regression when saving or making changes to a Prefab with lo...
Reproduction steps:1. Open the project inside of "prefab_regression.zip"2. Select "Prefab Test 10000 (insanely slow)" and open it in... Read more
Crash on entering play mode in Lumin Platform w/ VR Enabled
Steps to reproduce:1. Create a new project2. Switch to Lumin platform3. Enable VR4. Enter Playmode Reproduced on 2019.1.0a13, 2019.1... Read more
[Android][IL2CPP] takes 10x longer time linking ARMv7 vs ARM64
Steps:1. Download attached file ("arm-test.zip")2. Open "run_test.sh" and change the directories of UnityApp, PlaybackEngines, Andro... Read more
Bezier Curve Instances of prefabs do not show changes in the scene when ...
Steps to reproduce:1. Open "case_1118349"2. Go to Project window Assets->Prefabs3. Select BezCurve and in the Inspector Open Pref... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS