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[HDRP] Unpopulated RenderPipelineResources result in a memory leak
Sometimes when updating a project to a significantly different version of HDRP, RenderPipelineResources do not get populated properl... Read more
Assertion when accessing PlayableDirector Component of a GameObject Inst...
How to reproduce:1. Open attached project "case_1120186-AssetBundleWithTimeline" and scene "TimelineAssetBundle"2. Enter Play Mode3.... Read more
Monodevelop will not open to the file it was launched for
To reproduce:0) Have MonoDevelop installed and set in Preferences as the default editor1) Create a new project2) Create a script3) O... Read more
[Android] Calling AndroidJavaClass() for a non-existent class causes a c...
Steps to reproduce:1. Open the attached project2. Open Window/General/Services3. In the Services tab, open Cloud Diagnostics4. Enabl... Read more
Errors are thrown when using AssetSettingsProvider default script from t...
To reproduce:1. Open attached project ("AssetSettingsProviderErrors")2. In the Menu bar, select Edit > Project settings3. Inspect... Read more
Read-only "FBX" file gets corrupted after changing one of its materials ...
Reproduction steps: 1. Create a New Project and import the FBX file2. Drag FBX into the scene3. Create a New Animation Clip4. Enable... Read more
[UI] Child of Canvas is corrupted when Main Camera size is set to 0 in t...
To reproduce:1. Create a new project2. Create Canvas and add a cube to it3. Set "Render Mode" in Canvas to "Screen Space - Camera"4.... Read more
[Test Runner] TearDown method first is called form child class then from...
Steps to reproduce:1. Download 1120079_repro.zip2. Run test in EditMode Expected results: TearDown method first is called from a bas... Read more
Frame Debugger gets disabled when exiting maximized window
How to reproduce:1. Create a new project2. Open "Frame Debug" window3. Enable "Frame Debug"4. Maximize "Frame Debug" window5. Exit m... Read more
MaterialPropertyBlock only sets color of the 0th index when using Render...
Reproduction steps:1. Open the Project inside of "SkinnedMeshRenderer MaterialPropertyBlock Issues.zip"2. Select the "Mesh" GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS