Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in [Package]
Issue ID
1120188
Regression
No
[HDRP] Unpopulated RenderPipelineResources result in a memory leak
Sometimes when updating a project to a significantly different version of HDRP, RenderPipelineResources do not get populated properly. In some cases this merely throws null reference errors, but in others there seems to be a memory leak that results from the buffers allocated in LightLoop.cs never being deallocated. This causes Editor to go through cycles of consuming more and more energy until the garbagecollector kicks in, and Editor is almost entirely unusable except for the brief moment after GC has done its thing.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URPPreprocessBuild.OnPostProcessBuild is never executed when building the Player
- [Linux] Using CTRL+Shift+A shortcut for Add Component throws GUI Rendering Errors
- Crash on MonoBehaviour::Transfer<YAMLRead> when upgrading the Magic Leap XR Plugin
- Image is distorted when VisualElement is scaled and Scale Mode set to scale-and-crop
- Euler angles return different values during Animation Event when using Playables API and the time is 0
shubhamswaraj2021
Aug 18, 2020 16:14
good one <a href="https://www.lyricsauto.com">lyricsauto</a>