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Memory remains in use after each update to the Text Element when targett...
How to reproduce:1. Open the user-submitted project ("Canvas Repro.zip")2. Build the project and observe its memory usage in the tas... Read more
Task of generic struct crashes at mono_metadata_class_equal when enterin...
Steps to reproduce:1. Download the attached project and open "TestScene" scene2. Enter play mode and wait 5 seconds3. Exit play mode... Read more
Editor runs out of memory splitting the mesh into submeshes while import...
How to reproduce:1. Create new project and add attached "untitledd.fbx" model2. Wait a few seconds for Editor to start importing----... Read more
SVG can't be used in Particle System when import setting "vector sprite"...
How to reproduce:1. Open attached "svg_image_issues.zip" project2. Open the "Octopus" Scene3. Go to Hierarchy Canvas -> SVG Scene... Read more
SVGImage does not work as target graphics in Button (Script) component w...
How to reproduce:1. Open attached project "svg_spriteSwap.zip" and scene "Octopus"2. In the Hierarchy window, press on "Canvas" ->... Read more
Crash in physics PhysicsManager::Simulate
Reproduction steps are easier to comprehend by watching video attached To reproduce:1. Open attached project2. Enter Play mode3. Ent... Read more
Scene saves very slowly when it contains a lot of prefabs
Reproduction steps1. Open the project inside of "DimensionBrothers.zip"2. Open the "Level2_demo" scene3. Make any change to the scen... Read more
[IL2CPP] Player crashes at memcpy_repmovs() on launch
Steps to reproduce:1. Download 1122651_repro.zip2. Build a Standalone player with IL2CPP backend Results: Player crashes on launch R... Read more
[UX] SVG files that are dragged and dropped onto a canvas are not automa...
How to reproduce:1. Open the attached project ("SVG UX Issue.zip")2. Drag the "kukka" object onto the Canvas3. Observe its Inspector... Read more
No indirect light baked on Progressive CPU when setting bounce value to ...
Steps to reproduce:1. Open attached project "case_1122595"2. Make sure that Lighting window-> Lightmapping Setting-> Bounces v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS