Search Issue Tracker
[Gizmos] Gizmos drawn by Debug.DrawLines aren't seen in Prefab Mode
Repro steps:1. Open QA attached project "repro_ 1123284"2. Observe the drawn gizmos in the scene3. Select GameObject in the Hierarch... Read more
Blend Shape Normals are always calculating even when it's set to None in...
To reproduce:1. Open the attached project2. Verify that the Blend Shape Normals Importer Settings is set to None3. Re-import the "20... Read more
GPU instancing causes visual glitches on low-end GPU's
Steps to reproduce:1. Open original project2. Press play and move around Expected results: No visual glitchesActual result: GameObje... Read more
Removing Tilemap's Tile with SetTile(Vector3Int, Tilemaps.TileBase as n...
Reproduction steps:1. Open the Project inside "CloneDwarves.zip"2. Play the "SampleScene" scene3. Press on the tile below the Charac... Read more
[.NET 4.x] "StringBuilder" generates more garbage in .NET 4.x than in .N...
Reproduction steps: 1. Open "StringBuilderGC.zip" project2. Open Profiler window and enable "Deep Profile"3. Enter Play mode4. At th... Read more
Sampling the position of the GameObject with Update function does not yi...
Steps to reproduce:1. Open attached project "ConstraintBugReport.zip"2. Open the "ConstraintBug" scene3. Press Play Expected results... Read more
incorrect default interpolation type when using double-click to create a...
When creating keys in-between existing keys (default Auto-Clamped), created keys are expected to be the same interpolation type as a... Read more
[SRP] [HDRP] Foggy/Blurry effect in the scene when using HDRP template p...
Steps to reproduce: 1) Open Hub and create a new project with HDRP templateNote: Make sure project is using 4.1.0 and later package ... Read more
FBX animation imported from Maya rotates in Z-axis instead of Y
Steps to reproduce:1. Open original project "Citizen - finger bug.zip"2. Select "Citizen@FingerTest" GameObject in the Hierarchy win... Read more
AO textures imported from 2018.2 have no data in the G/B channels
Steps to reproduce1. Open original project "RGB File Size.zip"2. Look at the "Hydraulic_Pump_Detailed_Items_AO" texture Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS