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Material gets applied to a broken prefab instance when dragging it over ...
To reproduce:1. Open up the attached project ("case_1124308-New_Unity_Project.zip")2. Open up scene "SampleScene"3. Go to Assets -&g... Read more
[Android] ARFoundation hangs on launch after quitting a previous session...
Steps to reproduce:1. Open attached project2. Launch app3. Hit the back button to quit back to home screen4. Launch app again5. Obse... Read more
[Scripting] Asmdef with `auto referenced` set to false will still cause ...
When an asmdef has the auto referenced flag set to false and no additional references it will still cause Unity assemblies such as A... Read more
[Linux] Alt Gr key does not get registered when using Input
How to reproduce:1. Download, extract and open attached project (1124265repro.zip)2. Open 'ReproScene' and enter play mode3. Press a... Read more
Changing Blendshapes of Skinned Mesh Renderer breaks the texture when us...
How to reproduce:1. Open "SampleScene" in the attached "MorphTEST.zip" project2. Make sure that Import setting > Model > "Norm... Read more
Package Manager fails to resolve packages when the Windows user name con...
How to reproduce:1. Create a Windows user that has non-Latin characters in their name2. Using that user, create a new Unity project ... Read more
Unity crashes when not ready Resource.Load object is tried to be Instant...
How to reproduce:1. Open attached project "case_1124228-unity_7.zip" and scene "SampleScene"2. Enter Play mode3. Observe the Editor ... Read more
[Mobile Notifications][Android] Notifications aren't delivered after clo...
Repro steps:1. Open QA attached project2. Build and Run on Android3. Press the "Schedule Notification" button4. Close the app Actual... Read more
[IL2CPP] Failing to step into generic methods while debugging il2cpp build
Steps to reproduce:1. Download attached project2. Build project for Standalone with il2cpp backend3. Add a breakpoint in TestCode at... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS