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Failure in IPreBuildSetup/IPostBuildCleanup results in "PASS" status in UTR
Steps to reproduce:1) Open the attached project.2) Open Test Runner window.3) Run all tests.- Exception is thrown in the console dur... Read more
[Android] App crashes when invoking Java Proxy while the app is in the b...
Repro steps:1. Open QA attached project "repro_1126040""2. Open scene "Sample Scene"3. Build and Run on Android4. Press the left but... Read more
Prefab instance management script loses references to the main objects i...
How to reproduce:1. Open the user-submitted project ("WindowsAndWidgets.zip")2. In the Project Window's Development" folder open the... Read more
Cannot apply in "Sprite Editor" when changing only "Pivot Unit Mode"
How to reproduce:1. Open attached project "teste.zip"2. In Project window, navigate to and select "Assets" -> "nave"3. In Inspect... Read more
Memory Profiler package fails to crawl memory snapshot
Memory Profiler package fails to crawl memory snapshot. Steps to repro:1. Open a new project2. Install com.unity.memoryprofiler pack... Read more
[XR][HDRP][Rift] Mirror mode is broken when HMD is not being worn
Mirror mode on the monitor is broken when a Standalone Windows player is running with the Oculus SDK while the Rift is not being wor... Read more
Decimal separator '.' is ignored when loading float value from xml file ...
How to reproduce:1. Set System Language to German2. Open attached Unity project "1125902_bug"3. Load "SampleScene" scene4. Enter the... Read more
Crash on VRDeviceHoloLens::SetViewportScale on entering Play mode in pro...
How to reproduce:1. Open the attached "MRTK-EXAMPLES.zip" project2. Open the "AdaptiveQualityExampleScene" scene3. Enter the Play mo... Read more
Asset Bundle size is more than 50% larger when building for WebGL compar...
Steps to reproduce:1. Open Project "Asset Bundles Issue WebGL"2. Build Asset Bundles for WebGL and StandaloneWindows643. Check folde... Read more
Scene is always marked as unsaved when Prefab has a "Constant Size Fitte...
Steps to reproduce:1. Open original project "Dirty Scene.zip" and open SampleScene2. Enable "Prefab Image" in the Hierarchy and noti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS