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Particle System set to Ring Buffer Mode "Pause" or "Loop" leave particle...
How to reproduce:1. Open attached project (Bug.zip)2. Enter Play Mode3. Rotate Camera to the sky4. Stop Particles5. See that the Par... Read more
LWRP is leaking resources when building Unity.Physics project to device
When building project to LWRP it leaks resources. Read more
[Vuforia] Tracking offset for digital image overlay is introduced when l...
How to reproduce:1. Open the user-provided "VuforiaSample.zip" project2. Build the project for HoloLens (UWP platform)3. Open the pr... Read more
Inspector throws MissingReferenceException after deleting the Component ...
How to reproduce:1. Open the attached "Empty Unity Project.zip" Project2. Drag "TestObject" Prefab to the Scene3. Press the "Add/Rem... Read more
Can't assign a prefab to a public field through the asset selection dial...
Repro steps:1. Open user attached project2. Open scene "SmallSpritesScene"3. Select "MainClassReferencer" GameObject in the Hierarch... Read more
Prefab instance with a script that automatically sets the parent of it c...
How to reproduce:1. Download extract and open attached project (1128227repro.zip)2. Open 'SampleScene'3. Create an empty object and ... Read more
Hard crash when entering Play mode with an object that has OnAudioFilter...
How to reproduce:1. Download, extract and open attached project (1128197repro.zip)2. Open 'SampleScene' and enter Play mode-- observ... Read more
Blackboard Window width and height is set wrong therefore it's not appea...
To reproduce:1. Open attached project2. Edit > Project Settings > Graphics3. Place created Lightweight Render Pipeline Asset4.... Read more
[MacOS] Getting error pop up when starting a 2D tutorial kit learn project
To reproduce:1. Open Unity launcher2. Press Learn tab3. Select Tutorial Projects4. Locate 2D Game Kit (should be second from the top... Read more
[Android] Canvas with a single text is causing huge PostLateUpdate.Playe...
Steps to reproduce:1. Open attached project2. Build and run on Android with "Development build" & "Autoconnect Profiler" options... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS