Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2.0a6
Issue ID
1128113
Regression
No
[Android] Canvas with a single text is causing huge PostLateUpdate.PlayerUpdateCanvases spikes
Steps to reproduce:
1. Open attached project
2. Build and run on Android with "Development build" & "Autoconnect Profiler" options checked
-Inspect spikes in CPU usage that PostLateUpdate.PlayerUpdateCanvases is responsible for
Not reproducible in Editor or Windows standalone
Reproduced on: 2018.3.6f1, 2019.1.0a14, 2019.2.0a6
Devices under test:
VLNQA00101, Samsung Galaxy Note8 (SM-N950U), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (2019.2.X):
low priority for the moment, unlikely to be fixed for the immediate future.