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Assets are not searchable in the Project Window when they are renamed
Steps to reproduce:1. Open Project "AssetSearchBug"2. Type "t:Foo" into the Search Field of the Project Window3. Rename Script "Foo"... Read more
[Vuforia][Android] Application does not open after denying camera permis...
How to reproduce:1. Open attached project "VuforiaBug" (make sure that app isn't installed on device already)2. Build to Android3. L... Read more
[PLM] Editor hard crashes when generating lighting
How to reproduce:1. Open attached project "GTA Clone"2. Generate lighting---------------------------------Observe the crash Reproduc... Read more
[Android][LWRP] Performance is worse on some devices
Steps to reproduce:1. Open attached project2. Select appropriate Graphics API3. Open "000 - Menu" Scene4. Disable "Button Clicker" s... Read more
FromJsonOverwrite() overwrites default field value to datatype's default...
Reproduction Steps:1. Open the project inside "FromJsonOverwrite.zip"2. Play default empty scene Expected: "Overwritten" values matc... Read more
Editor hard crashes after StackOverflow Exceptions
How to reproduce:1. Open attached project "Stack Overflow"2. Open Assets/Scenes/Crashing/Constructor Test (enabled GameObject) scene... Read more
[XR][Android][ARCore] Editor should throw error if trying to deploy with...
How to reproduce:1. Open attached project2. Build to Android and observe pink screen Expected result - Warning or error thrown when ... Read more
[Shader Graph] Main preview window name does not change if Shader Graph ...
Main preview window name does not change if Shader Graph asset renamed manually. Steps to reproduce:1. Create a new project.2. Add S... Read more
Directional Light with Render Mode "Not Important" and high Intensity va...
Steps to reproduce:1. Download and open the attached project2. Observe lit spheres Expected result: light color added is consistentA... Read more
High resolution Terrain painting cannot be undone and throws "Failed to ...
How to reproduce:1. Open the attached owncloud project ("Debug_Terrain.zip")2. Try to paint onto the terrain3. Observe the console4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS