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Errors appear when trying to jump from one end of a list to the other in...
Reproduction steps: 1. Open "MinimalRepro" project2. Select the "Cube" and open the "Select Mesh" menu3. Select the first element4. ... Read more
[LWRP] When SRP Settings are set to LWRP and "Debug.DrawLine" overlaps w...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter Play mode3. Notice the Blue Triangle4. Set the SRP Settings to use "L... Read more
Baked GI light bounces do not apply in LWRP
Steps to reproduce:1. Download and open the attached project2. Bake lights with LWRP on3. Observe result4. Bake lights without LWRP ... Read more
GC is constantly allocating when using OnPostRender as a Coroutine on a ...
How to reproduce:1. Open the "SampleScene" Scene in the attached "CleanerRepro1129495.zip" Project2. Open the CPU Profiler3. Enter P... Read more
Videoplayer fails to start throwing DOMException
-e: see title--works in FF and Edge--regression in Chrome, not with us it seems -repro:--build attached project--put video file refe... Read more
Custom surface shader is rendered with wrong HDR color emission values w...
How to reproduce:1. Open the project attached by the user and open "New Scene"2. Open the frame debugger and select the "Draw Mesh C... Read more
[SRP]"Converting invalid MinMaxAABB" error when Light is attached to Lig...
How to reproduce:1. Open attached project "Case_1129476_SRP.zip"2. Open "SampleScene" scene (In "Scenes" folder)3. Enter Play Mode E... Read more
[Switch][PostProcessing] Building Player results in Shader errors
Reproduction steps: 1. Open "case_TRND-1115-PPSCompileError.zip" project2. Build for Switch3. Notice errors in the Console window Ex... Read more
[TestRunner] Async/await tests do not run in the editor or fail
Steps to reproduce:1. Download and import the attached editor test script2. Run tests: Expected result: all tests passActual result:... Read more
Upgrading com.unity.entities from preview.23 to preview.24 loses files i...
Repro steps: - add com.unity.entities@0.0.12-preview.23 to empty project using package manager- upgrade it to com.unity.entities@0.0... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS