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Prefab Asset changes are not reflected inside Prefab Editor when changes...
Reproduction steps:1. Open the project inside of "case_1129930-TESTChangePrefab_Unity.zip"2. Take a look at "2D Prefab" asset throug... Read more
[2017.4][GLES3][Android] Textures of a specific width are rendered incor...
Repro steps:1. Open attached project2. Make sure the Graphics API is set to GLES33. Build and Run on Android4. Observe the two textu... Read more
LinuxStandalone32 causes ArgumentException when mentioned in includePlat...
How to reproduce:1. Create a new Unity project2. Drag and drop the attached "File.asmdef" file into the Assets folder (in the Projec... Read more
[Shape] Shape Transform gizmo turns black when a system's transform is s...
Repro steps:1. Create a new particle system2. Expand the shape module, and enable the scale gizmo3. In the scene view, make sure the... Read more
Shader Graph - Invalid dependency paths when creating Unlit graphs
Shader Graph - Invalid dependency paths when creating Unlit graphs When creating an Unlit Shader Graph asset, two warnings about inv... Read more
[Audio] DSP Buffer Size sets to Best performance when trying to set to d...
To reproduce:1. Create a new project2. Go to Audio settings3. Try to change DSP buffer Size to default Actual result: Choosing defau... Read more
WebGL Player does not detect focus lost when clicking outside of the gam...
Steps to reproduce:1. Download and open the attached project2. Build and run for WebGL3. Press and hold any of the arrow keys4. Clic... Read more
Tilemap Composite Collider 2D does not update when Sprite Custom Physics...
How to reproduce:1. Open the attached 'TilemapBug.zip' project2. Go to the Hierarchy -> Grid -> Tilemap and add 'Tilemap Colli... Read more
[Deferred] Game view gets clipped when scale is under 1 in deferred with...
Repro steps:1. Open Scene1 from the attached project2. Resize the game view3. Observe the vertical box disappearing4. Change in the ... Read more
Microsoft Media Foundation and IMediaCapture callback is not called in E...
Steps to reproduce:1. Download attached project2. Open LoopbackSample scene3. Enter play mode (make sure you have a web cam)4. Press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS