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TMP_FontAsset fails to change when the Fallback Font Asset is changed
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
Property values are not restored for all objects when re-enabled after r...
Steps to reproduce: Open the attached package Open Instance Editing Scene Select B and C objects in the scene Untick the box next to... Read more
Adding properties to Blackboard makes it impossible to scroll to the bot...
Steps to reproduce: Create a new VFX Graph Open blackboard Add any property to the blackboard Scroll to the end Actual results: It i... Read more
"Sub Mesh Mask" field in VFX Graph has no padding
How to reproduce:1. Create a new Unity project and install the Visual Effects package2. In the Project window, right-click -> Cre... Read more
Source Generation with GeneratePropertyBag fails when using reserved key...
Reproduction steps:1. Open the attached “IN-111268.zip” project2. Observe the Console Expected result: No errorsActual result: Lots ... Read more
Prismatic ArticulationBody moves in opposite direction when using target...
Reproduction steps:1. Open the attached “IN-110956.zip” project2. Open the “SampleScene”3. Enter Play mode4. Observe the Cube on the... Read more
Error “InvalidOperationException: Duplicate address ‘2’ found in Address...
Original Summary (Jira didn't like the long summary): Error “InvalidOperationException: Duplicate address ‘2’ found in Addresses.” i... Read more
Shader Graph skybox material is rendered inccorrectly in builds when "Al...
Reproduction steps:1. Open the attached “IN-110627“ project2. Build and run the Player3. Observe the Player Expected result: The sky... Read more
Object motion is affected by incorrectly added rotation motion when impo...
Reproduction steps:1. Open the attached “IN-111019.zip” project2. Open the “Start” scene3. Enter Play mode4. Observe the Game view E... Read more
Base class's Context Menu method is called when calling it in the Editor...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the "TestObject" GameObject in the Hierarchy window3. In the Ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS