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0
votes
Fixed

Worker threads for Enlighten are set up when launching a Server Build

Deployment Management

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Feb 27, 2019

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Version/s: 2018.3.0a7, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Create a new Unity project2. Open Build Settings3. Check the 'Server Build' option4. Build and Run the project E... Read more

0
votes
Fixed

[IL2CPP][Mobile] 'System.Void AdditionalLightShadowMap::ExecuteRenderPas...

IL2CPP

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Feb 27, 2019

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Version/s: 2019.1.0b4

How to reproduce:1. Extract attached Unity project2. Open DevelopmentProject3. Build and Run on a device Reproduced with: 2019.1.0b5... Read more

3
votes
By Design

[Windows][Standalone] Windows.Webcam fails to capture video for Standalo...

Windows

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Feb 27, 2019

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Version/s: 2019.2.0a6

After the code move from XR.WSA.Webcam to Windows.Webcam, the video capture does not work on Windows standalone player or Editor.The... Read more

0
votes
Won't Fix

List.Sort causes more memory allocation with .NET 4.x than .NET 3.5

Mono

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Feb 27, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the project attached.2. Open the "SampleScene" scene3. Make sure that Scripting Runtime Version is .NET 4.x... Read more

0
votes
Fixed

Unity editor crashes on GfxDevice::ApplyBlendShape when playing animatio...

Animation

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Feb 26, 2019

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Version/s: 2018.3.0a6, 2018.3.6f1, 2019.1.0a1, 2019.2.0a7

How to reproduce:1. Open the user's attached project2. Select "Generic.fbx" model in project view -> Models3. Play preview animat... Read more

0
votes
Duplicate

Edge Collider 2D Edit mode exits after every edit made in Prefab Mode

Physics2D

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Feb 26, 2019

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Version/s: 2018.3.0a6, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open attached project "Edge.zip"2. Open "Edge" Prefab in Prefab mode3. Try to Edit Edge Collider Expected resu... Read more

4
votes
By Design

ScriptedImporter Shader.Find returns null the first time the project is ...

Asset - Importers

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Feb 26, 2019

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Version/s: 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Download the user-submitted project ("ScriptedImporterShaderTest.zip")2. Make sure that it doesn't already have ... Read more

0
votes
Fixed

Packman UI - Disabling Modules error message is inaccurate

Packman

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Feb 26, 2019

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Version/s: 2019.2.0a7

When the user attempts to disable a module through the Package Manager UI, the error message shown to him is erroneous in displaying... Read more

0
votes
Fixed

[Perforce] Reverting the ProjectVersion file marks it as Read-only preve...

Version Control

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Feb 26, 2019

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Version/s: 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Create a new project and set it up to use Perforce's version control (With an older version, for example, 2019.2... Read more

0
votes
Fixed

[OSX][Windows] A collection of bugs from GitHub fixed.

Package: Input System

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Feb 26, 2019

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Version/s: native 2018.3

This is a bug for various bugs fixed in PR: https://ono.unity3d.com/unity/unity/pull-request/80924/_/2018.3/input/new/bug-fixesThey ... Read more

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