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QualitySettings.vSyncCount doesn't work in OnApplicationFocus(false) han...
To reproduce:1) Download and open the project attached by the user.2) Run in the editor.3) Observe that vSync is set to 1 and FPS is... Read more
"ISpriteEditorDataProvider could not be found" error is thrown when Impo...
Reproduction steps:1. Create a new project2. Try to add 2D SpriteShape package Expected result: Package is added without any issuesA... Read more
[iOS] Mobile Bumped Diffuse shader doesn't reflect animated light blinking
To reproduce:1. Open users attached project "LightAttnTest.zip"2. Open "SampleScene.unity" scene3. Enter Play mode4. Observe as the ... Read more
Test Runner dlls from different assemblies expand and run simultaneously...
Steps to reproduce:1. Open Project "TestRunnerExpandBug"2. Open Test Runner3. Expand and run dlls from one of the Assemblies Expecte... Read more
[DirectX 12] Editor crashes on Removing Direct3D12 Windows Graphics APIs...
Editor crashes on Removing Direct3D12 Windows Graphics APIs from list Steps to reproduce:1. Create a new project2. File > Build S... Read more
Inspector preview area for Prefabs flickers when moved
How to reproduce:1. Open attached project2. Select BaseCharacter prefab variant.3. Click and drag in the inspector preview window. R... Read more
[ShaderGraph] Multiply Bug. Zeroing components in code generation
Generation of multiply code is zeroing out some components 1. Create a new ShaderGraph2. add a Color node3. feed that into a multipl... Read more
Empty folder that was selected for Build is deleted if build fails
How to reproduce:1. Open the attached "repro.zip" project2. In Build settings, switch Target Platform is set to "UWP"3. Click the "B... Read more
Shader code fails to be Generated when Graphics API set on OpenGLES20
To reproduce: 1. Download attached project and open it in Unity2. Open "SampleScene" scene3. In the Project window select "test.shad... Read more
[SRP Batcher] Crash when using shader with Error and enabling SRP batche...
Steps:1. Download project attached by Roberto in comment ( case1132280_SRPBatcherBenchmark_18.3.6f1.zip2. Open Unity3. Open scene_hd... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS