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VFX Graph using Redo action for Move and Connect node results in an unkn...
Steps to reproduce: Create a new HDRP 3D Template project Create a VFX graph Create and then duplicate an Add node Move one Node Con... Read more
VFX Parameters are missing the documentation links
How to reproduce:1. Create a new project and install the Visual Effects package2. Create any VFX Graph and open it3. In the Blackboa... Read more
Node name gets cut off in the Visual Effect Graph when the name is long
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.vi... Read more
Custom Particle System names textboxes are not correctly wrapped in the ...
How to reproduce:1. Open the attached project "VFXAET"2. Open the "SampleScene" scene and a "New VFX" VFX Graph3. Set the VFX target... Read more
"Runtime Error: unreachable" during initialization when building the pro...
Steps to reproduce:1. Make sure the iOS player is installed to avoid console errors2. Open the “user’s attached project”3. Go to Fil... Read more
IL2CPP build fails when changes to C#’s async state machine-generated co...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/ReproScene.unity” Scene3. Open File > Buil... Read more
VFX Sticky Note Title field is removed after deleting the Title text wit...
Steps to reproduce: Create a new HDRP 3D Template project Create a VFX graph In the VFX graph window, create a Sticky Note Delete th... Read more
Crash on UnityEngine.Canvas:GetDefaultCanvasMaterial when loading a Scene
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/MainScene” Scene3. Enter Play Mode4. In the Gam... Read more
Duplicating the Group Node in VFX Graph enters the renaming when the Gro...
How to reproduce:1. Create a new project and install the Visual Effects package2. Create any VFX Graph and open it3. Right-click in ... Read more
Custom Shader Preview disappears after loading RenderDoc
Steps to reproduce: Create a custom shader for UI with the default implementation (branch node with default inputs) Load RenderDoc f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS