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System.Net.WebRequest leaks WebRequest Objects
How to reproduce:1. Open the attached project "HttpWebRequestLeakTest"2. Enter Play Mode3. Open Memory Profiler and take a snapshot(... Read more
Deleting script of a checked MenuItem results in "can't be checked becau...
How to reproduce:1. Create a new Unity Project2. Import the attached MenuTest.cs script3. In the Menu Bar, select "MenuTest/Check Me... Read more
[LWRP] Adjusting Spot Angle on a Spotlight produces shadowmap artifacts
Steps to reproduce: 1. Create a new project, or open an existing one2. Add a realtime spotlight to the scene3. Select it, and begin ... Read more
[TextMesh Pro] When setting TMP LiberationSans SDF Material Softness val...
[TextMesh Pro] When setting TMP LiberationSans SDF Material Softness value bellow -0.017 text disappears at Dilate ~0.6 or less To r... Read more
Material.SetConstantBuffer is not utilized when project built
To reproduce:1. Open user's attached project ("Report")2. Play the project in the editor-- Cubes are colorful3. In PlayerSettings, s... Read more
Ambient lighting and reflection not created in new scene
We've run into an issue in LWRP with a test scene, this also repos in builtin and have found a very easy repo which should also fix ... Read more
Unable to open collaborate window if VFX window is open and Auto Compile...
Steps to reproduce:1. Download the attached project2. Push to collab3. In the Project Browser, select New VFX asset.4. Open a Visual... Read more
[LWRP] Switching Color space from Gamma to Linear gives very bright lights
Steps to reproduce: 1) Open Unity Hub and create a new LWRP template project2) Update LWRP package to 5.7.2 in the Package ManagerNo... Read more
One tile is displayed when converting multiple tiles Tilemap to prefab a...
How to reproduce:1. Open the attached "TileMapBug.zip" project2. Create a Tilemap in the Hierarchy (right-click -> 2D Object ->... Read more
[Windows] Build fails on iOS when language with non latin characters is ...
How to reproduce:1. Create a new project2. Switch to iOS platform3. Build the project Actual: Build fails Reproducible with: 2019.2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS