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[UI] When using detect input to bind an Action, the mouse scroll is pick...
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/383 Note: this happens when the Input Action's Type is set to ... Read more
[iOS] [LWRP] Objects have rendering artefacts on top at different scales...
How to reproduce:1. Download and open "ScaleRenderBug.zip"2. Make sure that LightWeightRenderPipelineAsset is added in ProjectSettin... Read more
Sprite Atlases are packed by entering Play Mode when Sprite Packer Mode ...
1. Open the attached 'sprite.zip' project2. Go to Project tab -> 'sprites' folder and duplicate some sprites (select sprite and p... Read more
[Scripting] InputActionAssetReference fields are untyped
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/384 Repro:1. Download package and project at: https://github.c... Read more
Async Method is still running in Edit mode when Play mode has been exited
Steps to reproduce:1. Open the original project2. Navigate to Project -> Assets -> Scenes and open SampleScene3. Enter Play mo... Read more
Misleading error message about serialization when you open a project wit...
To reproduce:1. Open attached project2. See the error in the console: Failed to load 'path/SceneWithErrorOnYaml.unity' because it wa... Read more
[GPU PLM] Wide angle spotlights cause wrong indirect bounce color
Steps to reproduce: 1. Download the attached project2. Make sure that Spotlight - Red, Spotlight - Blue, and Spotlight - Green are e... Read more
[LWRP] Soft particles are rendered incorrectly if they collide with anot...
To reproduce:1. Open attached project;2. Open "007 - Bandwidth" scene;3. Make sure HDR is enabled in PipelineAsset > Quality >... Read more
[Alembic Importer] Alembic/Standard Shader not supported for LWRP
The Alembic/Standard Shader (and possibly others) are seemingly incompatible with the Lightweight Render Pipeline. When importing an... Read more
Frame Debugger breaks Editor windows when cycling through drawcalls with...
How to reproduce:1. Open user-submitted project (FrameDebuggerGlitch) and 'SampleScene' scene2. Check that the 'Dynamic Batching' op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS