Search Issue Tracker
Fixed in 7.1.6
Votes
0
Found in [Package]
5.3.0
Issue ID
1136285
Regression
No
[LWRP] Soft particles are rendered incorrectly if they collide with another object when HDR is enabled in Pipeline asset
To reproduce:
1. Open attached project;
2. Open "007 - Bandwidth" scene;
3. Make sure HDR is enabled in PipelineAsset > Quality > HDR;
4. Press Play in the Editor.
Expected result: Particles are rendered correctly.
Actual result: Soft particles texture is rendered incorrectly if it collides with another object and HDR is enabled.
Reproduces with 5.3.0, 5.3.1, 5.7.2 packages.
Soft particles didn't work with 5.2.3 LWRP Package.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 7.1.6):
Fixed in 2019.3.0f2