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Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game vi...
Steps to reproduce:1. Create new Unity project2. Open Game view window3. In Project window, select PC_RPAsset (Assets/Settings/PC_RP... Read more
VFX Sticky Notes are not created inside the Group node unless the Group ...
Steps to reproduce: Open the attached project Open the New VFX asset Right-click in between SubGraph nodes inside the Group node Sel... Read more
[Mobile] Player Crash on scripting_invoke_profiler_begin when the built ...
How to reproduce:1. Open the attached “IN-110405.zip” Project2. Build and Run the “SampleScene” on a Mobile device3. Observe the Cra... Read more
Unnecessary Warnings are logged when running Player with -batchmode -nog...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Open Build Profile... Read more
[Android] [iOS] Application silently crashes when creating and setting u...
How to reproduce:1. Open the “ReproDiff.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Press the “RegisterTextu... Read more
Missing indentation on Graphics Preferences
!image-2025-08-13-09-52-13-606.png! Read more
Errors "Asset Packages/com.unity.render-pipelines.universal/.../ thrown ...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Wait for the project to load3. Observe the Console wind... Read more
UI Debugger: Invalid value for property '-unity-material'
Steps to reproduce: Open the UI Debugger Attempt to assign a custom shader Result Invalid value for property '-unity-material'UnityE... Read more
Decals don't affect Terrain LOD
Steps to reproduce: Create a scene with a terrain Add a height map to the terrain (Optional) Add a Decal projector to the scene cent... Read more
Some VFX Window Panels close on entering Play mode
Steps to reproduce: Open the attached project Open the Outdoors Scene Open the New VFX asset Open the Debug and Control panels Enter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS