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[Mac] Event.Use() is not consuming the current event, resulting in dupli...
How to reproduce:1. Open the user-submitted project ("EditorWindowOnGUI.zip")2. Go to Window->Input Editor3. With a focus on the ... Read more
[Android] Application can't be rotated on Splash Screen
How to reproduce:1. Open attached Unity project "1138583_bug"2. Build and Run on a device3. When application is launched, rotate dev... Read more
Editor crashes when Job Inspector is closed after creating a Script
To reproduce:1. Open attached project ("UnityBursts")2. Add a Script Component to a default Camera- Errors are continuously thrown i... Read more
Editor hangs when baking with additively loaded scenes.
Steps to repro: 1. Open attached project;2. Click: Tools -> Load scenes for bake3. In the Lighting window click Generate Lighting... Read more
Unity crashes on TransformChangeDispatch::QueueTransformChangeIfHasChang...
To reproduce:1. Open user's attached project ("RhythmGame.zip")2. Open folder Scenes and open "LandingScreen" scene-- Editor crashes... Read more
Animation Previewer model drag'n'drop is broken
With Generic animation clips, when you drag'N'drop a model in the Inspector Animation preview, nothing happens, the model is not loa... Read more
[HDRP] Sorting priority is broken with Transparent surface type on Lit a...
Steps to reproduce:1. Open attached project2. Select one cube and change the Sorting Priority in the Inspector to a negative hundred... Read more
ContentSizeFitter constantly marks the scene as dirty when the parent ob...
How to reproduce:1. Open the user-submitted project ("ContentSizeFitterDirtiesScene.zip")2. Open the "SampleScene", save and enter P... Read more
EdgeCollider is not updated in the scene view after sprite shape has bee...
Steps to produce:1. Open attached project2. Select "Map" GameObject in the Hierarchy tab3. Go into play mode4. Press "Load" button- ... Read more
[Hololens][Remoting] Hololens device does not render anything when emula...
Hololens device does not render anything when emulation mode is set to "Remote to device". Steps to repro:1. Open the attached proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS