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SkinnedMeshRenderer::SupportsGPUBoneSkinning crash when setting hairRend...
Steps to reproduce:1. Open User-supplied project2. Open and run Scene "Scene" Reproduced in: 2017.4.33f1, 2018.4.10f1, 2019.2.8f1, 2... Read more
[IL2CPP] String returns null when using strong-named assemblies
Steps to reproduce:1. Open user attached project2. In player settings switch to IL2CPP3. Build & Run4. Load the last three assem... Read more
OnTriggerEnter is called inconsistently when moving a trigger via Input ...
How to reproduce:1. Open user-submitted project (Test)2. Enter Play Mode while holding the up arrow key3. See that OnTriggerEnter is... Read more
An forced package upgrade causes Library Cache compile errors in TextMes...
This simple example project is made using 2018.3. It uses TMP version 1.3.0.After upgrading to 19.1.0b9, i get a lot of compile erro... Read more
[2D] Sprite editor window doesn't open from Import settings
Sprite editor window doesn't open from Import settings Steps to repro:1. Open attached project2. Select "Bird" Sprite in the Project... Read more
Prefab is not rendered properly in Prefab Editing mode when LWRP is used
How to reproduce:1. Open attached Unity project "ZLife"2. Select any Prefab and drag it into Scene--notice, that prefab is rendered ... Read more
[IL2CPP] ref parameters in generic functions are overridden
Steps to reproduce:1. Download attached project (GenericRefDelegate.zip)2. Build a Standalone IL2CPP project3. Launch player4. Navig... Read more
"System.IO.FileSystemWatcher" not implemented on .NET 4.x API
Reproduction steps: 1. Open "fstest.zip" project2. Build & Run Standalone build3. Observe the "NotImplementedException: The meth... Read more
[XR]Spot Light render is cut in the right eye of an HMD when using Defer...
How to reproduce:1. Open the user's project2. Enter the Play Mode Expected result: Right eye is rendered fullyActual result: Right e... Read more
[Metal] Lag occurs when viewports are fully concealed behind panels
How to reproduce:1. Download Test.zip project from the cloud (link in the comments)2. Go to Project window-> Materials-> Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS