Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.3.9f1
2018.4
2019.2
2019.3
2020.1
Issue ID
1140667
Regression
No
SkinnedMeshRenderer::SupportsGPUBoneSkinning crash when setting hairRenderer.SetBlendShapeWeight
Steps to reproduce:
1. Open User-supplied project
2. Open and run Scene "Scene"
Reproduced in: 2017.4.33f1, 2018.4.10f1, 2019.2.8f1, 2019.3.0b6, 2020.1.0a6
Notes:
Possible duplicates:
https://issuetracker.unity3d.com/product/unity/issues/guid/1183992/
https://issuetracker.unity3d.com/product/unity/issues/guid/1097227/
The user wasn't sure that this would solve the issue, so I'm creating a separate case
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
Add comment