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[Attributes] KeyNotFoundException when using an inherited attribute in I...
Repro steps:1. Import the attached InheritIssue.vfx2. Select Initialize3. Observe the console errors Note:- Not 100% whether this ha... Read more
[HDRP] Reflection probe does not bake HDR data when it's type is set to ...
How to reproduce:1. Open the attached "case_1141637-ReflectionProbeHDR" project2. Open the scene "TestScene" and select "Custom Refl... Read more
Particle system Allow Roll = false causes particle to roll when viewed a...
How to reproduce:1. Open attached project2. Open AllowRoll repro Scene3. Enter the Play Mode4. Modify Main Camera X and Y rotation R... Read more
Editor is throwing exception errors when double clicking folder in Proje...
How to reproduce:1. Open attached project2. Double click any folder under Assets----------------------------Observe the console Repr... Read more
[StickyNotes] Fit To Text is not working
Repro steps:1. Create a new sticky note2. Add around 10 words3. Resize the note on the side4. Right click and select "Fit To Text"5.... Read more
Changing the Group field on a Toggle component doesn't mark the scene as...
How to reproduce:1. Open the attached "case_1141606-ToggleGroupNoSave" project2. Open scene "Scene1"3. Select "Toggle" in the Hierar... Read more
Overflow doesn't work when used with UI Elements
How to reproduce:1. Open attached project2. Open the test window in 'Overflow/Open Window'3. Toggle between Visible and hidden4. Not... Read more
[HoloLens] TouchScreenKeyboard doesn't report correct status or active v...
Steps to reproduce:1. Download 1141591_repro and open "new" scene2. Enable XR and build a UWP project3. Open Visual Studio solution ... Read more
Errors in UnityEditor.EditorGUIUtility.get_currentViewWidth when Particl...
How to reproduce:1. Open the attached project "ParticleSystemShapeUI.zip" and scene "SampleScene"2. Select "ParticleSystem (no parti... Read more
IPreprocessShaders passes zero length data list when lighting data is baked
Steps to reproduce:1. Load the attached project2. Open the test scene3. Make sure the lighting data is cleared using "Clear Baked Da... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS