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0
votes
Fixed

[UWP][.NET] Player crashes when active scene has a Timeline with animiti...

Universal Windows Platform

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Mar 29, 2019

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Version/s: 2018.3.0a1, 2018.3.11f1

Steps to reproduce:1. Download attached project.2. Build UWP player with .NET backend3. Open Visual Studio solution4. Build a soluti... Read more

0
votes
Fixed

ShaderGraph throws Compilation error when an input value Vector1 is in S...

Package: Shader Graph

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Mar 29, 2019

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Version/s: 3.0.0

Reproduction steps:1. Open the attached project named "Case_1141821"2. Open the "TestShader"3. Observe the console window Expected r... Read more

0
votes
Duplicate

[HDRP] Editor crashes during baking lighting when any of the lightmap vi...

Package: Scriptable Render Pipeline HD

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Mar 29, 2019

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Version/s: 5.7.2

Steps to repro: 1. Open attached project and 'samplescene' scene;2. In the Scene view expand the editor visualizations dropdown and ... Read more

0
votes
Won't Fix

[UI Element] Field validation is missing as restricted texts can be copy...

UI Toolkit

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Mar 29, 2019

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Version/s: 2019.1.0b9

[UI Element] Field validation is missing as restricted texts can be copy-pasted in array fields. Restricted copy/pasted letters shou... Read more

2
votes
Duplicate

[LWRP][OpenGLES3]LWRP Demo Scene is much darker when Using OpenGL3

Package: Scriptable Render Pipeline Lightweight

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Mar 29, 2019

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Version/s: 4.10.0

To reproduce:1. Open the user's attached project2. Select OpenGLES3 as preferred Graphics API for Android3. Build and run Expected: ... Read more

0
votes
Not Reproducible

[Shader Graph] Editor crashes on docking shader graph window

Package: Shader Graph

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Mar 29, 2019

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Version/s: 5.3.1

Editor crashes on docking shader graph window. Steps to repro:1. Create a new project.2. Window > Package Manager > Advanced &... Read more

0
votes
Fixed

[UI Elements] "Array element out of bounds" exception thrown on undoing ...

UI Toolkit

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Mar 29, 2019

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Version/s: 2019.1.0b9

[UI Elements] "Array element out of bounds" exception thrown on undoing or redoing a change in float array field. Refer to the video... Read more

0
votes
Fixed

[D3D11] Camera render target not being removed when set to null in batch...

DirectX12

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Mar 29, 2019

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Version/s: 2018.3.0a1, 2019.2.0a1

When executing the editor in batch mode having assigned a render texture to a camera as it's target setting that target to null does... Read more

0
votes
By Design

Signal emitters disregard the "Emit Once" field when they affect parent ...

Timeline

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Mar 29, 2019

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Version/s: 2019.1.0a11, 2019.1.0b9, 2019.2.0a1

How to reproduce:1. Open the attached project "case_1141766-SignalsNoRepeatIssue" and scene "SampleScene"2. Select "ControlObject" t... Read more

19
votes
Fixed

Button's hitbox is offset when building standalone project for two screens

Windows

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Mar 29, 2019

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Version/s: 2018.3.10f1

Reproduction steps:1. Open the attached build of the project named "Build_1141732_New"2. Select a non-native screen resolution3. Sta... Read more

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