Search Issue Tracker
[HDRP] Camera Color Alpha variable is ignored when using HDRP 5.10.0
How to reproduce:1. Open the "RenderToTextureBug" Scene in the attached "Test2019_2.zip" Project2. Click on the "Camera" GameObject3... Read more
Editor logs an error with Scene path different from the actual path it i...
Reproduction steps:1. Open the attached Project inside of "1142183-minrepro.zip"2. Open and Play "MAINSCENE", note the error logged ... Read more
Unity takes an extremely long time to open a large prefab while a large ...
Steps to reproduce:1. Open original project "Client.zip"2. Open scene Assets/Scenes/AreaDesert1Caves.unity if not already open3. In ... Read more
UnityMain crash when running a build
Steps to reproduce:1. Open project attached by QA ("case_1142156-Mooj_smallrepro.zip")2. Build and run on Windows3. Crash Reproduced... Read more
Camera.clearFlags doesn't update on Camera Preview
Steps to repro:1. Create a new project and open it2. Select the Main Camera in Hierarchy and set "Clear Flags" to "Depth Only" Expec... Read more
Canvas objects are selectable when they are hidden
How to reproduce:1. Open attached project "case_1141999_reprovideo.mp4.zip"2. Open "scene2" Scene3. Select "Canvas" GameObject4. Cli... Read more
AssemblyUpdater throws Mono.Cecil.AssemblyResolutionException: Failed to...
Steps to reproduce:1. Open Project "AssemblyLoadParserError.Unity"2. Re-import "DllWithAttribute" Asset in the Project Window Expect... Read more
Error when canceling Signal creation dialog
----ONLY ON OSX------- Error when canceling Signal creation dialog repro:- Add Signal Emitter to a Timeline track- open the Emit Sig... Read more
Reference lost when Camera.main is called in the Prefab Mode
Steps to reproduce:1. Open Project "CameraNullRef"2. Enter the Prefab Mode for "prefab1"3. prefab1 contains Main Camera, but can not... Read more
[Linux][Vulkan] Crash when docking Shader Graph window on a LWRP templat...
How to reproduce:1. Open the originally attached project ('LWRPTest.zip')2. Double click Paint1G_WAnim_Shader to open the shader gra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS