Search Issue Tracker
Fixed in 2018.4.1f1
Fixed in 2018.4.X
Votes
2
Found in
2017.4.0f1
2018.3.0a7
2018.3.8f1
2019.1.0a1
Issue ID
1141972
Regression
Yes
AssemblyUpdater throws Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'UnityEngine.CoreModule
Steps to reproduce:
1. Open Project "AssemblyLoadParserError.Unity"
2. Re-import "DllWithAttribute" Asset in the Project Window
Expected result: .dll file can be re-imported with no errors
Actual result: reimporting .dll file with attribute [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] throws Assembly error
Reproducible with: 2017.4.25f1, 2018.3.12f1, 2019.1.0b9
Not reproducible with: 2019.2.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment