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Black screen on Oculus Rift when Shared Depth Buffer on Oculus SDK enabl...
Steps to Reproduce:- Open the attached project with 2018.3.9f1+- Set up an Oculus Rift CV1- make sure the Rift is off the head, with... Read more
[OpenGLCore] Result of Graphics.Blit in Coroutines becomes black in Buil...
How to reproduce:1. Open the project in the attached "20190410_bug_minimal.zip"2. Make sure OpenGLCore is on top of graphics API lis... Read more
DX12 crash when Render Texture is released before being drawn
A crash will occur when a Render Texture is released in OnPostRender before being drawn as a GUI element in OnGUI under DX12. Reprod... Read more
[TestRunner] TearDown and UnityTearDown get called on base class first
Steps to reproduce: 1. Open attached project2. Open test runner and run test Actual behaviour: Notice that Parent TearDown is printe... Read more
[Blackboard] Resizing the blackboard window is no longer working properly
Repro steps:1. Create a new or open an existing VFX2. Expand blackboard and add a parameter to help visualize the issue3. Drag the b... Read more
Error when stopping Play Mode and setting parent of a transform to null ...
How to reproduce:1. Open user attached project "New Unity Project.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Exit Play Mode... Read more
[WebGL] Webcam does not stream on WebGL player.
Webcam does not stream on WebGL player. Steps to repro:1. Open the attached project.2. File > Build Settings > Select WebGL pl... Read more
[LWRP] Shadows are showing in front of the object when moving it
How to reproduce:1. Open the attached project2. Go to Project tab -> "5_OneOffEffects" folder and open "OneOffEffects" scene3. Pl... Read more
GC allocates 9B garbage every frame when executing NativeInputSystem.Sho...
Steps to reproduce:1. Open attached project2. Build for Android3. Attach profiler to Android-NativeInputSystem.ShouldRunUpdate() GC ... Read more
Two ShaderCompilerTests hitting asserts on reflection callbacks
HLSLcc_ImageBuffers and HLSLcc_ConstantBufferReflection native compiler tests are hitting asserts in reflection callbacks on debug b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS