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Overlay Background color is not saved and reset to default when the Edit...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Settings window (Unity > Settings) Open t... Read more
Changing Capture name has no character limit
Steps to reproduce:1. Create new Unity project2. Open Profiler window3. Profile in Editor mode4. Save current profiling information ... Read more
Module details pane window and text is too dark when Editor theme is set...
Steps to reproduce:1. Create new Unity project2. Make sure Editor theme is set to Light theme3. Open Profiler window4. Observe the b... Read more
Sprites are cut off when using a custom alpha mask with a custom shader
Reproduction steps:1. Open the attached “IN-112115_Sprites Cut Off Issue.zip“ project using Unity 6 (link in the internal comments)2... Read more
Screen.SetResolution() ignores width and height parameters when switchin...
Reproduction steps:1. Open the attached “IN-110600.zip” project2. Build and Run the project (File > Build and Run)3. In the Playe... Read more
Crash on il2cpp::vm::Class::Init in the Player when handling FileNotFoun...
Reproduction steps:1. Open the attached “IN-111273.zip” project2. Go to Project Settings > Player3. Make sure Scripting Backend i... Read more
Mesh with vertex animation shader renders incorrectly when using DirectX...
Reproduction steps:1. Open the attached “IN-111158.zip” project2. Make sure DirectX11 is selected as the Graphics API in the Player ... Read more
Stage specific shader keywords triggering errors on Vulkan editor
Steps to reproduce: Create a new URP project Copy the attached shader to the project Select the shader and see the "undeclared ident... Read more
Adding bindings to MultiColumnView breaks columns
Steps to reproduce: Open the UI Builder Add a MultiColumnListView from the Library pane Select the new MultiColumnListView if it is ... Read more
Select Dependencies context menu doesn't work properly in Project Browser
Steps to reproduce: Should be reproducible with any project Create e.g. new 3D URP Sample project Find any prefab you like If you se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS