Search Issue Tracker
Fixed
Fixed in 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3, 7000.0.0a30
Votes
0
Found in
6000.0.50f1
6000.1.6f1
6000.2.0b4
6000.3.0a1
Issue ID
UUM-108362
Regression
No
dSYM file is not created during macOS standalone build
Reproduction steps:
1. Open the attached “N-103886_bug-macos-symbols.zip“ project
2. Open the Project Settings window’s Player Tab (Edit > Project Settings > Player)
3. Make sure Scripting Backend is set to “IL2CPP“ and set "IL2CPP Stacktrace Information" to "Method Name"
4. Open the Build Profiles window (File > Build Profiles)
5. Set the target platform to macOS standalone (“Apple Silicon” architecture)
5. Select the drop-down next to the Build button and start a Clean Build
6. Open the "BackUpThisFolder_ButDontShipItWithYourGame" folder, observe that the .dSYM file is created
7. In the Player settings, set "IL2CPP Stacktrace Information" to "Method Name, File Name, and Line Number"
8. Select the drop-down next to the Build button and start a Clean Build
9. Open the "BackUpThisFolder_ButDontShipItWithYourGame" folder, observe that the .dSYM file is NOT created
Expected result: .dSYM file is created during build process
Actual result: .dSYM file is NOT created during build process
Reproducible with: 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Reproducible on: M1 Max MacOS 15.1.1
Not reproducible on: No other environment tested
Notes:
- The .dSYM file appears to be created but not copied to the build folder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment