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Light on a GameObject that has a Reflection from a Terrain is Baked vice...
Steps to reproduce:1. Open the attached project "Case_1143778"2. Navigate to Project -> Assets -> Scenes and open "SampleScene... Read more
Editor hard crashes when selecting a game object in Hierarchy
How to reproduce:1. Open attached project "PolyRace"2. Select "RoadNetwork" object in Hierarchy-------------------------------Observ... Read more
Timeline Preview displays object as active on the last frame of Activati...
Steps to reproduce:1. Open "SampleScene" from the attached project2. Open Timeline window3. Select "TimelineObject" in hierarchy4. G... Read more
[IL2CPP] Passing 'this' to a method as an 'in' parameter causes IndexOut...
Steps to reproduce:1. Download attached project2. Build project for Standalone with IL2CPP backend Results: Build fails with when pa... Read more
Duplicating points in Line Renderer component with ctrl + D shortcut res...
Steps to reproduce: 1. Download the attached project and open SampleScene2. Select LineRenderer game object3. Enter edit mode4. Clic... Read more
Game View stutters on Play Mode when memory contains a lot of class inst...
Reproduction steps:1. Open the attached project inside of "Net4.x Freeze example.zip"2. Open and Play "SampleScene" Expected result:... Read more
Pre-exposure breaks default light used by Scene View lighting toggle
Just finished a discussion with UX. We (Lighting Team) will be implementing an additional exposure slider in the Scene view, next to... Read more
Prefab preview scene in Auto mode ignores baked lighting data
Prefabs can be opened in a separate scene, a prefab preview scene. This scene, like all others, can have Auto mode in its Lighting s... Read more
Editor font is not displayed correctly if the Package Manager window is ...
If you load a project that has the Package Manager Window open, the font in the editor will not be displayed correctly. It will stay... Read more
Editor windows respond to mouse events outside the window
It seems as though editor windows will sometimes respond to mouse events outside the window area. If you drag an editor window, then... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS