Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.2.0a1
2018.3.0a1
2018.3.0f2
2019.1.0a1
Issue ID
1143778
Regression
Yes
Light on a GameObject that has a Reflection from a Terrain is Baked vice versa when Baking with a Progressive CPU Lightmap
Steps to reproduce:
1. Open the attached project "Case_1143778"
2. Navigate to Project -> Assets -> Scenes and open "SampleScene"
3. Notice how Light is Baked on the "Cube"
Expected results: GameObject has Light reflection from a Terrain Baked according to the position of the Textures on the Terrain
Actual results: GameObject has Light reflection from a Terrain Baked on the opposite sides compared to the Textures on the Terrain
Reproducible with: 2018.2.0a1, 2018.3.14f1, 2019.1.0a14
Not Reproducible with: 2017.4.26.f1
Fixed in: 2019.1.0a15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment