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NavMeshAgent gets stuck at holes in NavMesh
How to reproduce:1. Open attached project "agent_stuck_when_interrupting_path.zip" and scene "AgentGetsStuck"2. Enter Play mode3. In... Read more
Editor crashes on GetComponentsImplementation when opening a Scene
How to reproduce:1. Extract and open the attached project "Avio.zip"2. Open the Scene "3_SceneComponent"-- Editor crashes Crashes on... Read more
[Recorder] Loading Recorder List sets the Recorder names to empty strings
How to reproduce:1. Create a new Unity project2. Add the 'Unity Recorder' package3. Open Window > General > Recorder > Reco... Read more
Animator Component causes "Assertion failed on expression: 'index < m_Sc...
How to reproduce:1. Open the attached project "AnimatorAssertions.zip" and scene "SampleScene"2. Enter Play Mode3. Observe the Conso... Read more
Update is not being called when Gameobject's active state changes in the...
How to reproduce:1. Open the attached project ("case_1144488.zip")2. Press Play Expected result: Update is calledActual result: Upda... Read more
Lighting is changing on mouse movement when scene light is toggled off i...
How to reproduce:1. Open the attached project2. Go to Scene tab and change view position by holding pressed left-click in mouse and ... Read more
[Mobile] Custom Shader with Fallback to InternalErrorShader crashes the ...
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device--Crash-- Reproducible w... Read more
Sprite masks not working on sprites using a GPU-instanced material
Sprite masks not working on sprites using a GPU-instanced material Steps to reproduce:- Create a sprite mask- Create a new material ... Read more
Move gizmo glitches when moving the camers close to a smaller object
I placed a small mushroom in the scene and snapped the camera to the scene view to frame the mushroom (CTRL+SHIFT+F)The gizmos glitc... Read more
[iOS] WebCamTexture request size is ignored
To reproduce:1. Open attached project "WebCamTexReturnsMaxSize.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS