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[LWRP] Emissive materials are not baked
Steps to reproduce: 1. Download and open attached project.2. Open scene: CaveScene3. Build lightmaps.4. Check in the tunnel are the ... Read more
[Android][OpenGLES3] Compute shader compilation fails
Steps to reproduce:1. Open user attached project2. Delete CompiledShaderNoEdge.shader3. Build & Run to an Android device4. Logca... Read more
Plugin importer is changing my binary dll meta files
When a project gets imported with dlls that don't have valid PluginImporter settings, the metafile gets written back to disk with ch... Read more
[ProjectSettings] Switching SRPs ought to update the Render pipeline set...
Now that we support basic LWRP, switching between HDRP and LWRP ought to update the render pipeline settings path. Repro steps:1. Op... Read more
[Asset Database V2] Unity Editor is stuck in splash screen and won't ope...
After renaming and moving around some folders, I closed the unity Editor.I noticed later on that it's won't open, because the previo... Read more
Error is thrown "Cancelling DisplayDialog" when Saving Microsoft office ...
Steps to reproduce:1. Open user's attached project "ExcelImport.zip"2. Navigate to Project -> Assets and open Test.xls with Micro... Read more
[Recorder] Recorder names in the Recorder Window cannot be edited
How to reproduce:1. Open submitted project (RecorderNames)2. In the Recorder Window attempt to edit the 'Movie' Recorder name Expect... Read more
"UnityWebRequest.Post" results in an "Unknown Error"
Reproduction steps: 1. Open "XsollaPaymentTest.zip" project2. Enter Play mode3. Look at the Console window: "Received: {"token": "*"... Read more
[iOS] A call to ReadPixels() on a Devices that supports DisplayP3 Color ...
To reproduce: 1. Download attached "ReadPixelsTest.zip" project and open in Unity2. Open "SampleScene" scene3. Change Color Gamut to... Read more
[VCS][Perforce] Misspelled host name shows not very useful message in UI...
When P4 server has setup different permissions, misspelling one's hostname leads to a fairly generic "Couldn't fstat the project roo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS