Search Issue Tracker
Fixed in 6.7.0
Votes
1
Found in [Package]
6.6.1
Issue ID
1145297
Regression
No
[LWRP] Emissive materials are not baked
Steps to reproduce:
1. Download and open attached project.
2. Open scene: CaveScene
3. Build lightmaps.
4. Check in the tunnel are the lighting, mushrooms there are emissive.
Result:
Expected: Mushrooms are visible and illuminate surrounding objects.
Actual: Mushrooms are visible, but surroundings are not illuminated by them.
Notes:
- Changing material to default does not help.
- Changing mesh to cube or sphere instantly fixes the issue.
- Reproduces both with Subtractive and Baked Indirect lighting modes.
- Does not reproduce in built-in render pipeline.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Resolution Note (fix version 6.7.0):
Fixed in packages 6.7.0, backported to 5.14.0