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Visual Elements cannot be enabled or disabled using Hierarchy V2
Steps to reproduce: Open the attached project Open the Test Scene Expand the UI document in the Hierarchy window Try enabling/disabl... Read more
Modifications to the InputActions asset in Play Mode persist when exitin...
How to reproduce:1. Open the attached "IN-108286" project2. Open the "SampleScene" and enter Play Mode3. Modify the “BugRepro.cs” sc... Read more
[Hierarchy v2] Objects do not display their column data after changing t...
Steps to reproduce: Open the attached project Open the Test Scene Hover the mouse over the MainCamera in the Hierarchy Observe that ... Read more
Certain textures are not loaded when using the "Load texture data on dem...
How to reproduce:1. Open the “IN-109786.zip” project2. Open the “Main” scene3. Observe Scene View and Console window Expected result... Read more
Crash on GetJointCurrentActorTransforms when selecting a GameObject with...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “Stewart_... Read more
[Android][GLES] The 2DLight is disproportionately bright on some Android...
How to reproduce:1. Open the “Finalrepro.zip“ project2. Open the “SampleScene“3. Build and Run for Android Expected result: The ligh... Read more
Editor Mode Capture doesn’t have preview image in Captures List
Steps to reproduce:1. Create new Unity project2. Open Profiler window3. Profile in Edit mode4. Save profiling information5. Observe ... Read more
Toolbar Preset names should be shorten in the contextual menu
How to reproduce:1. Create a new Unity project2. Right-click in the Unity toolbar -> Presets -> Save Preset3. Enter a long str... Read more
UI Document's touch input is not working when device has multiple touch ...
Reproduction steps:1. Open the attached “PenInputBug“ project2. Build the project for the Android platform3. Run the application on ... Read more
“Name shouldn’t be empty” tooltip doesn’t have light theme when deleting...
Steps to reproduce:1. Create new Unity project2. Make sure Editor theme is set to light3. Open Profiler window4. Profile in Edit or ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS