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[macOS] Setting IL2CPP Stacktrace Information to "Method Name, File Name...
How to reproduce:1. Open the “macOSBuildFails.zip“ project2. Open the “SampleScene“3. Navigate to the “File > Build Profiles“4. E... Read more
Realtime and mixed lights fail to render when using Deferred/Deferred+ w...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the Lighting window (Window > Rendering > Lighting)3. Make s... Read more
Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
Steps to reproduce: ( We don't have reproduction steps, these are crashes in the wild) I will attach a log file with extra logging f... Read more
Faces being extruded render invisible when extruding using Shift-drag
How to reproduce:1. Open the attached “IN-111533” project2. Open the “SampleScene”3. In the Hierarchy, click on the “Cube” GameObjec... Read more
[Hierarchy V2] Marking objects as static in the Hierarchy window does no...
Steps to reproduce: Open the attached project Open the Test Scene Select the "GameObject (1)" GO in the Hierarchy (Nested under "Gam... Read more
Position and rotation of a GameObject with Rigidbody reset when it is en...
How to reproduce:1. Open the attached “IN-111065” project2. Open the “SampleScene”3. In the Game View, enable Stats4. Enter Play mod... Read more
Scene View Tools overlay GameObject dropdown does not collapse when clic...
Steps to reproduce: Create a new Unity project using the Universal 3D template Dock the Tools overlay to the top toolbar in the Scen... Read more
[Hierarchy V2] Making changes to a nested Game Object does not give an o...
Steps to reproduce: Open the attached project Open the Test Scene Select the "GameObject" in the Hierachy In the Inspector window, c... Read more
LOD Group Levels partially grey out and an IndexOutOfRangeException erro...
How to reproduce:1. Create or open the “IN-112149” Project2. Right click on the Hierarchy and add an empty GameObject3. Select the c... Read more
“Ignoring depth surface store action as it is memoryless” warnings throw...
Steps to reproduce:1. Create new Unity project2. Install Memory Profiler via Package Manager3. Open Memory Profiler (Window > Ana... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS